Prompt code:
Creating a game application with a hyper-realistic cannabis dispensary scene will require several components. Since it's a 3D first-person view with lifelike graphics, we would use a game engine like Unity or Unreal Engine for this. Below is an outline of how this can be approached, focusing on the Unity game engine for its widespread use and ease of development:
Tools:
- Unity Game Engine: For creating the 3D environment, rendering objects, and controlling player interaction.
- Blender/3D Modelling Software: To create realistic 3D models of the water pipe, lighter, hands, and the dispensary.
- Substance Painter/Photoshop: For texturing materials (e.g., water pipe glass, hand sleeves, cannabis leaf design, etc.).
- C# (Unity's scripting language): For programming interaction, player controls, and behaviors (like lighting the pipe and smoke effects).
Code Structure:
1. Setting up the Scene
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